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The Gnomon Workshop – Creating Hyper Realistic Characters in ZBrush 2016 TUTORiAL


The Gnomon Workshop – Creating Hyper Realistic Characters in ZBrush 2016 TUTORiAL | 6.56 GB

This course is an exhaustive demonstration of the effective use of ZBrush to create a hyper-realistic character. Hossein Diba provides a thorough analysis of his workflow, tools and techniques, using the wrestler of Steve Austin as the character in question. Sculpting a realistic character begins with a low-quality base mesh, then goes into sculpting the main forms, where Hossein focuses on improving the basic mesh and sculpting indicative anatomical details such as the ears and nose on the head. Read More »